FASTY.
Portfolio · Toronto, Canada

LEO HOO.

Portrait of Leo Hoo
LEO HOOTORONTO · CANADA
Grade 10 student · Developer · Artist
I like building things where logic and creativity meet.
I’m Leo Hoo, a Grade 10 student in Toronto, Canada. I’m a web developer exploring how AI can change the way ideas are designed, tested and built. From recreating familiar games to directing original concepts of my own, I like turning rough ideas into experiences that feel deliberate, polished and fun to use.
PassionateLogicalGroundedCurious
Current focus Web, games & AI-assisted creationAlways iterating.
Who I am

More than one lane.

I care about how something works, how it looks, and how clearly the idea behind it can be communicated.
Create it. Question it. Refine it until it feels right.
My approach to projects

I’m interested in both technical problem-solving and visual ideas. That means I can spend time thinking about a game mechanic, a responsive interface, a drawing, or the structure of a good argument, and enjoy all of them for different reasons.

I especially like graphic design, debating and public speaking. I enjoy taking an idea apart, understanding the logic behind it, and then finding a clearer or more interesting way to present it.

My interests also extend into technology, music, markets and trading, and politics. I like following how systems behave, how people communicate ideas, and how decisions create different outcomes.

Interests

What keeps me curious.

Different interests, but the same habit: understand the system, then experiment with it.
01

Art & Graphics

Drawing, visual composition, graphic design and making ideas feel intentional on the page.

02

Game Development

Simple mechanics, clean feedback, responsive controls and the small details that make games satisfying.

03

Web + AI

Using the web and AI tools together to prototype, build, test and iterate faster.

04

Technology

Exploring software, systems, new tools and how technology changes what individuals can create.

05

Music

A creative interest outside code and visual work, and another place where structure and expression meet.

06

Markets & Trading

Following markets, patterns, incentives and the decision-making behind changing prices.

07

Debate & Speaking

Argument, persuasion, public speaking and learning to communicate an idea clearly under pressure.

08

Politics

Following political ideas, public discussion and the arguments behind different approaches to real problems.

Selected projects

Ideas into playable things.

From recreations to original concepts, I’m interested in the whole process of shaping an idea into something people can actually use.
Current live project · 3 games
FASTY.
A growing collection of browser games built around simple concepts, polished interaction and clean visual design. The current lineup includes a sliding-picture puzzle, an original symmetry challenge, and MERGE., a shape-based reimagining of 2048.
EXPLORE FASTY ↗
More projects
Web Experiments
A wider collection of projects and experiments, including earlier builds and different ideas beyond FASTY.
↗
Personal itch.io
bobbywowww
Game projects ranging from Flappy Bird recreations to original ideas and experiments.
↗
How I build with AI

I use AI extensively throughout my development workflow. I prompt concepts and implementations, then direct, test, troubleshoot, critique and iterate until the result matches the experience I want. Every game in this portfolio has been shaped through that prompt-led process rather than treated as a one-shot generation.

Selected art

Work away from the screen.

The site stays neutral here on purpose, the artwork gets to bring the color.
Koi artwork by Leo Hoo
Featured artwork · 2024–2025
KOI
Colored pencil, graphite pencil & black Sharpie
Completed around April 2025
First Place · Grade 8 Cultural Art Competition
Created for my Grade 8 cultural art competition, where participants were asked to recreate an existing online design using any form of art. Koi received first place.
This gallery is built to grow. Future pieces can be added as larger editorial features rather than being squeezed into a wall of tiny thumbnails.